Originally prepared for a talk at a university in Malaysia, UTAR. I’m expanding this to a general list of tips that I add to whenever I learn something I think is useful.

About Me and 7th Beat Games

All this advice applies for a very specific type of game developer:

And also only applies to my personal experience + talking to people over the years. Generalizing is dangerous, so take all this advice cautiously.

Our games:

Both one-button rhythm games.

Who am I: I’m fizzd! I made the original prototypes of both games, and serve as lead game designer / a musician / a programmer. I’m based in Kuala Lumpur, Malaysia.

This is written in a very black-and-white way to keep it clear and not add caveats to every point. “Only do X when Y”. But everything has caveats irl. Take all advice cautiously, don’t be afraid to discard them.

Advice

👣 First Steps

2011 - very first prototype I showed Winston to ask him to come on board

2011 - very first prototype I showed Winston to ask him to come on board

When you're just starting out..