Originally prepared for a talk at a university in Malaysia, UTAR. I’m expanding this to a general list of tips that I add to whenever I learn something I think is useful.
All this advice applies for a very specific type of game developer:
And also only applies to my personal experience + talking to people over the years. Generalizing is dangerous, so take all this advice cautiously.
Our games:
Both one-button rhythm games.
Who am I: I’m fizzd! I made the original prototypes of both games, and serve as lead game designer / a musician / a programmer. I’m based in Kuala Lumpur, Malaysia.
This is written in a very black-and-white way to keep it clear and not add caveats to every point. “Only do X when Y”. But everything has caveats irl. Take all advice cautiously, don’t be afraid to discard them.
2011 - very first prototype I showed Winston to ask him to come on board
When you're just starting out..